BMS432H1: The Game Industry

24S

Commercial video games are an extremely profitable global industry, emblematic of how media is produced, distributed, marketed, and monetized in contemporary capitalism. Students will examine a variety of issues, including the history of the industry, consolidation and concentration of ownership, digital distribution and platformization, systemic sexism, racism, and discrimination in the industry, labour and collective organizing, independent and alternative game production cultures, local, regional, national and transnational contexts, and more. To make sense of these complex phenomena, students will learn to apply critical lenses and methods from game studies, media industry studies, and cultural studies. No previous experience or expertise with video games or knowledge of the game industry is required to take this course.

Completion of 10.0 credits including 2.0 BMS credits. Students who do not meet these prerequisites are encouraged to contact the unit.
BMS403H1 (Advanced Topics in Book & Media Industry: The Game Industry) offered in Winter 2024.
Creative and Cultural Representations (1)